Makerspaces can also be known as “hackerspaces”, “FabLabs”, or a number of other monikers. When it
comes to public libraries, and especially for young learners, makerspaces are ideal for the development of tactile skills and cognitive
problem solving skills. While makerspaces can obviously vary by size, shape, and subject, the focus is usually on STEM (aka “STEAM”, aka “STREAM”)
programming for public libraries. This means tools, games, and digital programming that revolve around construction, coding, 3D printing,
and most importantly, digital literacy. That’s where AWE Learning’s workstations and tablets come in, as ideal makerspace resources that
provide interactive, engaging ways for young learners to practice digital skills in a safe environment.
Explore: Get creative with nearly 250 award-winning
software titles.
Stream Content: More than 4,000 multi-curricular
and age-appropriate learning activities.
Collaborate: Discover new activities and programming
options for young learners.
Safe & Secure: Ready-to-use digital tool with no
internet connection required.
Libraries that include computers and laptops in their
makerspace.
Libraries that include 3D printers in their
makerspaces.
Libraries that include crafting material in their
makerspaces.
More than 50% of surveyed makerspaces have laptops and computers as part of their setup. 3D printers and everyday crafting materials
are also common aspects of makerspaces in public libraries. The Early Literacy StationTM (ages 2-8) and the AfterSchool EdgeTM
(ages 6-12) are available in all-in-one workstations and tablet formats and provide the perfect complement to your library’s
makerspace. Contact your Account Executive today to discover how these solutions can complete your setup!
Examples of Titles from AWE Learning Solutions
physical sciences.
math, reading, science, and geography.
to practical use.
enjoy all things outerspace in this outrageously robust title.
constructions of ‘goo’. Engage in simple physics.
Detroit.