Makerspaces can also be known as “hackerspaces”, “FabLabs”, or a number of other monikers. When it comes to public libraries, and especially for young learners, makerspaces are ideal for the development of tactile skills and cognitive problem solving skills. While makerspaces can obviously vary by size, shape, and subject, the focus is usually on STEM (aka “STEAM”, aka “STREAM”) programming for public libraries. This means tools, games, and digital programming that revolve around construction, coding, 3D printing, and most importantly, digital literacy. That’s where AWE Learning’s workstations and tablets come in, as ideal makerspace resources that provide interactive, engaging ways for young learners to practice digital skills in a safe environment.
Explore: Get creative with more than 85+ award-winning software like titles.
Stream Content: More than 4,000 multi-curricular and age-appropriate learning activities.
Collaborate: Discover new activities and programming options for young learners.
Safe & Secure: Ready-to-use digital tool with no internal connection required.
Digital Literacy: Increase children’s familiarity with technology on an educational and child-friendly platform
Libraries that include computer and laptops in their makerspace.
Libraries that include 3D printers in their markerspaces.
Libraries that include crafting material in their makerspaces.
More than 50% of surveyed makerspaces have laptops and computers as part of their setup. 3D printers and everyday crafting materials are also common aspects of makerspaces in public libraries. The Early Literacy StationTM (ages 2-8) and the AfterSchool EdgeTM (ages 6-12) are available in all-in-one workstations and tablet formats and provide the perfect complement to your library’s makerspace. Contact your Account Executive today to discover how these solutions can complete your setup!
Examples of Titles from AWE Learning Solutions
Other Makerspace Resources for Public Libraries